Active & Passive Runs

Active Runs

The player can perform real training drives on selected tracks. Depending on his performance consumables, parts or team memebers can drop.

Passive Runs

Passive runs are events where the player can assign a Car (and Team Staff) to perform „training drives, research, etc...“.

Passive runs take time and provide rewards when completed (after 2, 4, 8, etc... hours)

Basic passive runs provide more common rewards, but special runs, unlocked by staff can provide extra bonuses.

Passive run rewards can be:

Consumables (most common reward)

Parts (special)

  • A chance to receive a part, part quality depending on Car, Team staff & duration – while basic setups will ocasionally deliver a common/uncommon part, highly leveled Cars & strong teams on long run can have a chance of epic & legendary parts...

Team staff

  • A chance to receive a Team staff member, part quality depending on Car, Team staff & duration – while basic setups will ocasionally deliver a common/uncommon Team staff member, highly leveled Cars & strong teams on long run can have a chance of epic & legendary Team staff member...

Extension:

A further extension could be the inclusion of „garage items“ and trophies – these would work in the same way as team members, but also be cumulative with these in their effect. Example – trophies: Winners of Tournament events could receive trophies (legendary NFT´s) that would significantly enhance global performance and also represent tradable items

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