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Developing a Rally Game requires motorsport know how. K4 Rally teams up with the professional Rally Champion Johannes Keferböck and one of the best Rally Co-Drivers in the world Ilka Minor. Together we are the K4 Rally - Racing Team. Our car is a ŠKODA FABIA Rally2 evo. By running our own Racing Team we are as close to the real rally sport and its fans as it gets.
Johannes Keferböck Johannes Keferböck is a world-class rally driver. 2018 he became Austrian Vice Rally Champion. Together with his co-driver Ilka Minor he participates in the World Rally Championship (WRC).
Ilka Minor Ilka has been a rally co-driver since 1994. The world's number 1 co-driver began her career as Achim Mörtl's partner, and from then on she drove in the Austrian National Rally Championship. From 2001 onwards she competed alongside Manfred Stohl, mainly in international competitions. Since then she has been at home in international racing and accompanies various stars in the biggest challenges in the World Rally Championship (WRC). In 2005 she was elected Austria's Motor Sportswoman of the Year.
P2E Gamer
Race Gamer
Rally Sport Fans
Motorsport Fans
How do we constantly attract new gamer for K4 Rally?
K4 Rally is developed and operated by GAWOONI MetaLabs - the blockchain gaming experts. The game will be marketed worldwide, also in emerging digital markets like Southeast Asia and India.
Games grow fast by online, direct and social media marketing. Here we will invest continuously. In addition we run Affiliate Programs, Influencer Marketing, Community Angels, Reward Systems and more.
K4 Rally also provides various user-oriented profit methods for its user base. Users can set up their own racetracks, races and EARN with starting fees (planned for Q4 2023).
Also, it is important to maintain the existing user base, that is why the platform is planned to be expanded by adding new gameplay opportunities and NFT assets.
There is a huge potential in cooperation with various NFT marketplaces. That will help the platform gain exposure and increase the player base. The players can also list their NFT Rally Cars and other NFT assets on various marketplaces and earn by trading high leveled or rare assets.
K4 Rally is already supported by real rally drivers. Real race car designs are already included in the game. We plan to expand this area further and include even more real race drivers in K4 Rally. The game is the perfect platform for the rally motorsport to present itself to a highly interested community and to inspire them for real rallying.
The more real rally drivers we will get into the game the more sponsoring partners will be attracted as rally sport lives from sponsoring.
K4 Rally can already be played in the web browser as an open beta. The open beta is developed on the Unity Engine. However, we are developing the game right now also on Unreal Engine 5 which will boost the quality and also enable new gaming platforms such as Desktop, Mobile App (Android, iOS) and Game Streaming. Release is planned for Q2 2024.
K4 Rally is the first NFT casual racing game in the market, with a special focus on Play To Earn. Existing rally games are focusing on realism and simulation. They are hard to handle. K4 Rally is easy to handle and provides the fun and excitement of rally sports. A perfect new approach in rally sports. Now everyone can race. Our target audience is: Everyone who loves racing with a special focus on
K4 Rally is the first Blockchain based Rally Game ever, with a balanced fun Gameplay, NFT Gaming and Play & Earn game mechanics (P&E). Aquirre and drive, upgrade, buy and sell Rally Cars, Drivers, ingame assets and participate in daily Rally Tournaments to win K4R Tokens and other Trophies & Prizes. Farm tradable ingame assets for your own advancement or trade them on the open market. Lead the Leaderboards and become a legend, it's up to you!
The game is powered by the K4 Rally Token (K4R) on the Polygon Chain.
The below section will outline how K4 Rally utilises the ERC-20 and ERC-721 tokens.
In K4 Rally, a collectible - a non-fungible token [NFT] - is a piece of digital asset that is unique. As an NFT, a collectible can be fully owned by a player, with that player having the ultimate permission to use, upgrade, trade or sell the Collectible.
Most critical game content in K4 Rally is comprised of NFTs: Race Cars, Race Drivers, Co-Drivers, Car Parts with all of them improving the performance of the NFT Car and other ingame benefits like discounts in various game actions.
For example, a Race Driver Token can be leveled up and gain more experience, and will so impact the Driver’s Car base stats, granting better potential performance during the Racing Game.
All NFTs in K4 Rally will be compliant with the ERC-721 standard.
A fungible token [FT] is a non-unique and mutually interchangeable token build on the ERC-20 standart. K4 Rally utilizes two ERC-20 tokens for the gameplay.
$K4R is the in-game fungible token. $K4R - like the collectibles - can be fully owned by a Player, but rather than acting as a piece of unique digital asset within the game, K4R acts as the game’s primary currency. This currency is used in a number of ways: to upgrade and level your car, to purchase new cars and car parts, to purchase race drivers and co-drivers, as a player reward for completing and winning or special event races, certain actions or achievements, and to use as rewards for Rally Tournaments. The user can also stake his $K4R and earn even more!
This token represents the players gained ingame experience and is used to level his NFT's and digital assets. $BRL can be optained by farming in single player mode or bought and sold, on the open market from and to other players.
$K4R and $BRL are built on the ERC-20 standard. The total minting volume and distribution manner for $K4R is explained in the chapter K4R Rallytoken.
K4 Rally is a cross chain NFT Game and will initialy launch on 3 different blockchains.
Polygon is the first well-structured, easy-to-use platform for Ethereum scaling and infrastructure development. Its core component is Polygon SDK, a modular, flexible framework that supports building multiple types of applications.
Polygon effectively transforms Ethereum into a full-fledged multi-chain system (aka Internet of Blockchains). This multi-chain system is akin to other ones such as Polkadot, Cosmos, Avalanche etc. with the advantages of Ethereum’s security, vibrant ecosystem and openness.
Polygon is a Layer 2 scaling solution backed by Binance and Coinbase. The project seeks to stimulate mass adoption of cryptocurrencies by resolving the problems of scalability on many blockchains.
mmutable zkEVM is the first of its kind - a chain for games that offers EVM compatibility, low cost, massive scale, and Ethereum security. The most cutting-edge technology in gaming with the largest ecosystem in web3.
OKX Chain is a fast and secure Layer 1 EVM-compatible blockchain network powered by Delegated Proof of Stake (DPoS) consensus. It features tools for developers to create their own custom dApps, smart contracts and tokens.
K4 Rally has a dual-token tokenomics with $K4R being the native project token and $BRL being the farmable in-game item representing the gamers gained experience. A dual token setup gives us the ability to satisfy and balance all player types from casual arcade to play2earn.
The K4 Rally ecosystem consists of three main parts: the K4R token, the BRL token and the Treasury contracts.
A deflationary effect is build into the ecosystem by providing a burn mechanism for both tokens on the Treasury contract on each transaction inside the ecosystem.
The Treasury will also apply a tax on each transaction which will be used to provide liquidity to the DEX pools and so stabilize price and foster positive price action. Tax amount and destination liquidity pool (K4R/BRL) can be adjusted or turned on/off as needed.
The BRL token has technically a infinte supply, where a fixed amount will be minted at TGE for setting up the liquidity pool. Additional BRL will be minted as needed, and burned as soon as it is used in our ecosystem.
To prevent inflation of the BRL token there are different valves in place to regulate and adjust burn rate, faucets, sinks, buybacks and liquidity providing, on the token contract level with a tax on each transaction and ecosystem wide for K4R and BRL on the Treasury level.
K4R sell pressure will be avoided by splitting buy and sell funnels between our two tokens, where K4R main purpose is for value aquiring & building inside our ecosystem, like buying and leveling NFTs and other user owned assets; and the
BRL token is designed to be the day-to-day ingame currency for transaction, racing fees, p2e rewards and more, plus raising the gamers BRL level which gains him more daily drops as he levels up.
Through our tax and burn valves on the Treasury and token contracts, we aim to build an ecosystem where the K4R token can maintain a deflationary price evolution. Since the valves parameters can be adjusted anytime we are able to react to inflationary price action and maintain a stable/deflationary ecosystem.
We also encourage the players to stake their K4R tokens for gaining staking rewards and in-game benefits.
$K4R is the native project token that powers the K4 Rally Ecosystem. It allows the players: to buy NFTs and ingame items from our shop and nft marketplace, to claim rewards, to pay tournament starting fees, to pay pvp fees, to pay private tournament fees, to level NFTs and game items, to purchase ingame ownable assets, to pay for manager mode fees, to buy skins for his NFT car, to be use for staking and to use in the Board of Drivers.
The player will earn K4R tokens by participating and winning in tournaments, pvp sessions, competitions and manager mode. The player will also earn K4R as rewards for staking his tokens.
K4R price rewards will be balanced in such a way that the player will need & want them to use for progressing in-game which encourages the holding of the token to advance to higher levels.
$BRL is the protocol's farmable in-game token, representing the gamers gained experience implemented as a ERC20 token.
$BRL will be dropped as rewards to the player in his first 60 minutes of playing session each 24 hours during solo gameplay or participating in tournaments, private tournaments, manager mode or pvp gameplay. The daily dropped amount is based on the NFT car level.
$BRL is needed in-game to level the players BRL level, pay tournament starting fees, to pay pvp fees, to pay private tournament fees, to level NFTs and game items, to purchase in-game ownable assets, to pay for manager mode fees and to buy skins for his NFT car.
All in-game spend $BRL will be burned in the Treasury, all in-game dropped $BRL comes from TGE or will be minted as needed. Technically token supply is infinite.
Each $BRL transaction has a 3% tax. Tax amount is adjustable or can be turned off.
1% will be used to provide liquidity to the $K4R pool.
1% will be used to provide liquidity to the $BRL pool.
1% will be sold into BNB and provided to the Marketing wallet.
The player will earn BRL tokens by finishing his daily mandatory game session(see above), participating in tournaments, pvp sessions, competitions and manager mode.
In the center of our ecosystem is the Treasury contract.
All in-game spend K4R & BRL will be sent to the Treasury contract.
The contract will apply a 1% tax (default) to all incoming K4R and BRL tokens. The tax amount is adjustable or can be turned off.
The tax on incoming K4R or BRL tokens is provided to the K4R or BRL liquidity pool, respectively. Destination pool can be switched around. Default setup is:
1% tax on K4R -> K4R Liquidity Pool
1% tax on BRL -> BRL Liquidity Pool
Both tax streams can be provided to the same pool for max positive price action.
Of the remaining 99% K4R of incoming tokens to the Treasury contract, 50% will be burned directly on the token contract.
The remaining K4R in the Treasury contract is accumulated and paid out as needed to the wallets: Game Rewards, Staking, Marketing & Operations.
The Remaining BRL in the Treasury contract will be burned directly on the token contract.
With this Token & Treasury setup we create a sub-ecosystem for the P2E community and take off sell price pressure from the native ecosystem's token K4R. By adjustable token and treasury tax we gain price tools which are able to regulate the in-game economy and combat inflationary or deflationary market conditions. By providing part of the Treasury & Token tax to our liquidity pools it will help with growing the pool and so help in stabilizing price and volatility.
The K4R Token is designed and intended to be a utility governance token, the game currency inside the K4 Rally Ecosystem. $K4R is a ERC-20 token. To be used, the gamer can buy $K4R on the Ploygon Blockchain using his corresponding browser wallet to connect to the game.
K4R Tokens are designed to exist at the heart of the economy, being used by players to purchase NFTs (Race Cars, Race Drivers etc.) and consumables in the game.
By putting K4R Tokens in the focus of the K4 Rally experience, it creates a sustainable ecosystem where players have the economic freedom to earn and contribute to the game economy.
Buy NFTs like Race Cars, Race Drivers, Co-Drivers, Race Teams and more and level them up which increases their value.
Play To Earn: Earn $K4R by taking part in our tournaments, special events and PVP. The top leaders in our daily and weekly Tournaments and Leaderboards, special events and competitions will win big daily and weekly $K4R prizes!
Sell: Sell your leveled NFTs and $K4R in the blockchain economy.
Governance: K4R Token holder can participate in the Board Of Drivers voting on upcoming Community race tracks and features in the game. Minimum holding amount of $K4R is required for voting.
Stake your $K4R for a awesome passive income.
The K4R Token is designed to flow in and out of the K4 Rally Ecosystem. Players buy the token in order to make purchases in K4 Rally. Purchases can include game assets (like Race Cars, Race Drivers etc.) or Car Parts, consumables and other ingame assets. Players also get the token as Rewards when they win races in K4 Rally.
The K4R Token and its use is designed to promote the use of the Token and that results in increased use of the game and its assets. The more the game is played, the higher the value of the game assets (Cars, Drivers etc.) become. This results in a larger benefit to the players. The more the players benefit, the more they want to play the game and buy more game assets.
Players are incentivized to hold the token and not sell it. Beside the rights to participate in the Board of Drivers, a DAO like system that allows holders of the token to influence decisions made about the game; a token holder also has preferred rights when it comes to special NFT drops and ingame ownable asset sales. The Player can also stake his $K4R to enhance his gains even further.This allows players to have a say and participate in the future of the game and how it operates. The larger the amount of tokens held, the larger amount of influence the player has, as one token equals one vote. Minimum amount to participate in voting is needed.
The goal is to build a system that leads to a steady increase in new players coming into the game and incentivize current players to continue playing the game and interacting in the ecosystem. The longer a player continues in the game, the higher the value of their game assets become, incentivizing them to continue playing.
One of K4 Rally's core user experiences beside the fun and challenging gameplay is NFT Gaming.
Mostly known as NFT, "Non-Fungible Token" is a non-fungible digital asset that is unique and cannot be split. NFT provides the owner of the native assets with proof of ownership, which can live outside of a centralized server or repository.
At the same time, like DeFi, NFT has the potential to be modular, being able to combine with others in the ecosystem. In the world of blockchain, NFT can be combined with many elements, including lending and gaming.
In K4 Rally the gamer can buy and level various NFT game assets like Cars, Drivers, co-Drivers, Race teams and more.
In K4 Rally, a Collectible - a non-fungible token [NFT] - is a piece of digital content that is unique. As an NFT, a Collectible can be fully owned by a player, with that player having the ultimate permission to use, trade, or sell the NFT.
K4 Rally takes a small fee from all NFT transactions on the platform and on external marketplaces.
In K4 Rally, two categories of cars exist:
(non NFT´s) – these have a locked level cap and cannot
use parts
enter certain drive mode event types
enter management mode tournaments
enter competition driving tournaments
Every player receives one and only one Training Car for free. Further cars needs to be purchased in the game shop or NFT marketplaces.
A Training Car is a car stored with the players account which can only participate in drive mode gameplay (also not all features/tracks).
A Training Car can be levelled up, but has a cap and cannot be leveled up beyond this cap.
The Performance Cap of the Training Car potentially brings severe limitations:
- High-scoring in Leaderboards unlikely
- Potentially participation on special Leaderboards restricted to Race Cars
A Training Car can be minted into a Race Car. By this process, it irreversibly changes it´s category and becomes a part of the NFT-Economy.
NFT´s – these have generally access to all modes, but may still be restricted
by actual level
by car class
Race/NFT cars will come in different rarity levels. The rarity will be a factor of their parametric values, parts/slots, potential and numeric drop availability:
Common
Uncommon
Rare
Epic
Legendary
and in addition
Signature (Limited Race Driver Editions)
One Of A Kind (the ulimate rarity level)
A Race Car is always a minted NFT item. It can never exist without this.
Race Cars continue to be available for driving mode gameplay and can potentially significantly surpass the performance potential of the Training Cars and can be expected to dominate the leaderboards.
The main purpose of the Race Car is to participate in management mode tournaments and competition driving tournaments.
A player with a valid Race Car automatically has access to these features.
The following game design is a work in progress document. Our team is permanently optimizing the features of the game. We are also valuing the input from our game community and listen very carefully to their feedback and also feature requests.
The player can start the game with a FREE non-NFT „Training Car“ to get a first ingame experience. The car will have low stats and a limited level-cap. It will be possible to mint this car to a NFT-Car, which will unlock the full game experience & features.
The player will perform the following key gameplay actions:
Driving gameplay (active runs / passive runs)
Car management & leveling
Parts & Team management
Management mode tournaments
Competition driving tournaments
Car leveling and trading
Parts & Team trading
Consumable farming / trading ($BRL)
In repeated single-player driving gameplay, the player will drive his cars on various rally-stage tracks in different modes. The goal of the driving gameplay is to collect consumables (and occasional other rewards). Consumables are awarded according to driving performance criteria (generally time, but special modes may have special criteria).
With consumables, the player will manage and level-up his car(s). Each level-up will require a certain (growing number of) consumables. Every 10 levels, a major level-up will happen, which will also require BRL Tokens ($BRL). Level-ups will increase the car performance, both for driving mode, and for management tournament mode.
Appart from consumables (for level-ups) the player will also be able to obtain parts & team members through shopping (and also in rally team set-up & management mode). Parts will be available for fusing into cars to improve their performance. Team members will help with different aspects of the game by direct gameplay impact (co-drivers), enabling modes (team managers, staff) and passive boosts (staff).
In rally team set-up & management mode, the player will configure his team – hire team members and assign them to positions. This will allow the player to both access improved performance in management mode tournaments and to utilize passive runs, in which he can send cars to different sessions performed offline which can bring different bonuses.
Once the player has an eligible car, he can enter tournaments. In Management Mode Tournaments he places his car in a passively calculated tournament series against other player cars. His placement is determined based on a series of criteria (basically calculating car abilities+modifiers vs track challenges). Tournaments require the use of K4 Rally Tokens and can lead to wins & earnings.
The player will also be able to participate in Competitive Driving Tournaments – here he will actively drive a car and post a time, which will be compared to other players times, with the same possibilities of earning K4 Rally Tokens.
As the player progresses, he may start using the game to generate and sell items – obtain and sell parts, obtain and sell team members and ultimately, keep leveling cars and selling them with profit as NFT's.
The player will start with a training car, obtain a fully playable NFT-Car, level-up this car and set-up his team and staff. He will keep improving the car and the team, eventually investing into more than one car (due to different suitabilities to different challenges). He will continue to use the progression loop and start investing K4 Rally Token to improve his car and other relevant parameters to start competing in the competition loop – here he will invest further K4 Rally Token to rank and eventually make profits from racing. Repeating the progression loop and competition loop & skilled-up, the player may also enter the economic loop and start focusing on creating content and selling it to other players, shortening their on-boarding time & cycle by providing good content for purchase.
Car parts are items that can be fused into a car at fixed slots. Different cars may have different set-ups of slots. The slots (open options list) can include:
Front Aero
Engine (could be broken down to more slots)
Wheels
Drivetrain
Suspension
Steering
Rear Aero
Not all cars will have all slots. The number of slots will also determine a cars potential value.
Parts can only be put into Race Cars, not Training Cars
As a super-rare reward from single player gameplay
In rally team set-up & management mode by entering passive runs
Purchased by K4 Rally Token
Traded as NFT´s
Parts will have different potential impacts:
Improve Car parameter by value
Improve Car parameter by %
Raise car talent
Improve Car “cap”
Common
Uncommon
Rare
Epic
Legendary
Obtain a part
Have an eligible slot in a car
Bind it with a race car
All related actions also cost consumables.
Basic set-up of it´s current parametric values
Its talent representing further potential
Its cap representing limitations
Its parts adding special abilities & values
The Car & Rally team set-up and management gameplay is the core of the mid- and long-term game progression.
The goal of the game is that players:
Cars set & maxed out in different classes
Specialized for different track & challenge types
After obtaining the first Race Car, the player will get the option to create a racing team (simply using his player name or creating a new one) There are no special needs to found a team.
As soon as a team is founded, further options are opened:
- Hire Team Staff
- Enter into passive runs
Direct help in Driving Mode (Co-Driver)
Boosts similar to parts
Unlocking & boosts in passive runs
Special boosts in Tournament Events
Team staff can be hired in several basic categories:
Generally global boosts
Unlocks passive run types
Can provide boosts in Tournament events
Can increase passive run chances
Activates co-driver messages in Drive Gameplay
Miscelaneous boosts, mostly similar to parts
Can unlock new passive run types
Can provide boosts in Tournament events
Can increase passive run chances
Various team PR & Media positions
Can unlock new passive run types
Can provide boosts in Tournament events
Can increase passive run chances
As other types of content, Team staff also comes in quality/rarity levels:
Common
Uncommon
Rare
Epic
Legendary
With an option to introduce special editions (signature/one-of-a-kind) and drop these as own NFT´s
Generally, items (Team Staff) will be purchasable for K4 Coins. This will represent a circle, since having good Team Staff will enable to use passive runs that will lead to new staff (possibly however not that good), which will be available for sale as NFT´s, contributing to the games economy.
Apart from scoring a leaderboard score, driving mode will be useful for the game by providing consumables. Alternatively, consumables can be purchased by K4 Rally Token, but they can be generally obtained for “free” as a reward for repeated single player play and passive runs.
Consumables come in different types (3-5):
Bolts
Spanners
Electronics
+ others as needed
Consumables are provided as rewards for driving mode:
Rewarded for specific achievements during the run
Final reward at stage end
Better consumables can be obtained depending on the car that is used in driving mode mode (the higher the car level/quality, the better chance for higher rarity consumables).
Consumables are spent in all actions related to levelling cars.
Management mode tournaments represent one multiplayer competitive element of the game. They are played as events, where players can enter their cars (and team) and compete with other players.
The mechanics are to enter the best possible combination for a given track & challenge.
A Management mode tournament event will be anounced with the following key information:
Rally name
Rally „country“
Type of track/surface/weather
Most needed parameters
Available classes
Available single sub-events
Main event
The event will always have a main event (where players will be able to enter if they meet the prerequisite condition (car class, level, etc...), which will represent a series of stages and will offer the highest prizes
Events will always instance players into groups of 10-16 competitors, filling these and starting a new group immediately after one is full
Sub-events represent quick-stages which are instantly played when the group is filled
A Management mode tournament events works in the follwoing way:
There is an imaginary track/circuit, consisting of many components.
A component represents a section of the track (straight, turn, jump, etc...)
Each component has it´s „challenge“ – parameters which are compared to the cars parameters.
The cars in a group start and pass components one-by-one. Each car is challenged (its Parameters, with the technical value being relevant here) and a time is determined for the component. This simulates the cars passing sections of track. As the track goes on, times get added, gaps form between cars & the race is on.
This simulates a rally-style experience with real-time tracktime tickers. Car abilities need to be well matched against the given track. A car good on one track may be just average on another.
The player can create his own rally tracks with a track generator provided by us. This feature will boost the number of tracks available. The community can vote for tracks and make them famous. The player will be able to create his personal challenge,set up own tournaments he is managing and earn a percent fee on all track payouts.
The player can rent a NFT Car he owns to another race driver for a limited time. If the car participates and wins in a tournament race the owner gets a split of the wins. Rented cars can not be upgraded.
Stake your $K4R directly in your NFT Cars and earn even more passive income, beside other ingame benefits! NFT staked $K4R desposits & withdrawls are immediately, so you have your funds always on hand for a quick PVP race or purchase.
The information in this Whitepaper is subject to change or update and should not be construed as a commitment, promise or guarantee by GAWOONI MetaLabs or any other individual or organisation mentioned in this white paper relating to
the future content and availability of services and
the use of the NFTs and the K4 Rallytoken and their future performance or value
Details and terminology in this document are subject to change, as this information is referencing a product in development.
This document is for reference only, and should not be used or considered as investment advice or recommendations for any technology mentioned within.
This document is for personal use only, and should not be redistributed, edited, updated or reattributed.
IMPORTANT NOTICE PLEASE READ THIS SECTION CAREFULLY.
The K4 Rally NFTs and the K4R Rallytoken are not intended to constitute securities in any jurisdiction. This Whitepaper does not constitute a prospectus or offer document of any sort and is not intended to constitute an offer of securities or a solicitation for investment in securities in any jurisdiction.
The K4R Rallytoken and all game assets, including but not limited to cars, race drivers, garages, or any other non-fungible token associated with K4 Rally or connected to the play of the game are solely intended to facilitate game play and are in no way intended for investment or income generating purposes. The game assets do not have any intrinsic value outside of the K4 Rally Game Ecosystem. The K4R Rallytoken and all game assets should be treated as nothing more than a virtual currency and a collectible that allows you to participate in the play of the game.
This Whitepaper does not constitute or form part of any opinion on any advice to sell, or any solicitation of any offer by GAWOONI MetaLabs to purchase any K4R Rallytoken or any NFTs nor shall it or any part of it nor the fact of its presentation form the basis of, or be relied upon in connection with, any contract or investment decision.
The distribution or dissemination of this Whitepaper or any part thereof may be prohibited or restricted by the laws, regulatory requirements and rules of any jurisdiction. In the case where any restriction applies, you are to inform yourself about, and to observe, any restrictions which are applicable to your possession of this Whitepaper or such part thereof at your own expense and without liability to GAWOONI MetaLabs.
Creating a good game is always a challenging task. Beside fun you need to provide short term and long term motivation to keep players engaged. In addition you need to build up a strong community of players and you have to give them the feeling that you value them. The opinion of the community determines the success of your game and that's what counts.
The team behind K4 Rally consists of international experts in gaming and real rally drivers. We are motorsport enthusiasts, driving in real Rally Tournaments and play a lot of racing games on the market. Our vision for K4 Rally is: Create a motivating, easy to control, but challenging Rally Game, which provides long term motivation and with Play 2 Earn the ultimate challenge in gaming.
What makes K4 Rally special:
Motivating and easy to control A lot of racing games in the market a very hard to control. We are following a complete different approach. We focus on easy controls combined with a challenging gameplay => easy to control but challenging to master. Everybody should be able to make its first steps into the excitement of Rally Sport with K4 Rally.
Game experts and Rally Driver work together Getting as close as possible to the real rally sport is one of our main targets. That's why real rally drivers support us in designing the game. You will find tournaments where you can directly challenge with them or they will design a special car in a limited edition, or you can chat with them directly. Also real motorsport sponsoring partner will show up in the game.
True digital ownership K4 Rally provides real ownership over in-game items by turning them into ERC-721 tokens/NFT's. Representing digital assets as NFT's gives players true ownership and the right to trade or sell their items to other players. This separates K4 Rally from what’s offered in mainstream games. Items in K4 Rally have a real value in the K4 Rally Ecosystem and can be traded.
Play & Earn To catalyze competitive play and stimulate engagement, players can EARN $K4R in K4 Rally - by participating in daily and weekly tournaments and win rewards ($K4R prize pool) - by farming ingame consumables and selling them to other players - by racing against other players in PVP mode - by owning ingame assets like race tracks - by upgrading and trading NFT's (Race Cars, Race Drivers, etc.) Players may even stake their K4R to earn more passiv eincome. The ability to earn tangible rewards serves as the key ingredient to supercharge our future growth.
An epic game economy $K4R Tokens are designed as the central element of the K4 Rally economy, being used by players to purchase and level new NFT's like Race Cars, Race Drivers, Co-Drivers and more, and aquiring ingame assets like a Race Garage or even parts of a Racetrack. $K4R can also be used for staking in our own pools and so enhance the players passiv income by earning staking rewards. By putting $K4R in the focus of the K4 Rally experience, it creates a sustainable ecosystem where players have the economic freedom to earn from the game and contribute to the game economy.
We run the full KYC process with Contract Checker See the official Twitter Post here
K4 Rally is a Cross Blockchain Game and will utilize the Token standarts ERC-20(fungible) and ERC-721(non-fungible) on all blockchains.
K4 Rally will launch on the Polygon Chain (Main), Binance Smart Chain, Ethereum and OKX Chain.
The game is designed around the core components of NFT Gaming and Play & Earn, embedded in a fun and motivating gameplay with a special focus on eliminating pay to win play styles and favour true tournament play.
The ERC-20 standard will provide the basis for the Game and Economy, which is the K4 Rally Token. K4 Rally Tokens are used as the medium of exchange in K4 Rally, and are supported through a number of features - from being used as Rewards for Races, to being used to buy and upgrade Race Cars and Race Car Parts, to buy Race Drivers, Co-Drivers or ingame assets like a Race Garage or Race Team, and for voting on game futures. The user can also stake his $K4R and earn even more!
$K4R is the native Game currency that powers the K4 Rally Ecosphere. It allows players to buy Game assets, pay for actions in the game, claim rewards, get racing rewards, participate in the Board of Drivers and Staking.
Buy, sells and trades can be made at centralized and decentralized exchanges (CEX / DEX)
The goal of the game is to create a viable eco-system with strong, inter-connected play to earn mechanics for interested long-term players.The key components will be:
The ingame currency in K4 Rally
BRL Chips represent your gained experience points. You need them to level up your NFT's.
K4 Rally offers many types of NFT's:
Cars dropped by the development team
Parts dropped by the development team
Team Staff dropped the development team
Ingame assets dropped by the development team
Cars minted by the players (Training Cars)
Parts generated in passive runs
Team Staff generated in passive runs
Tournament trophies generated during events
The players will be able to buy and sell NFT´s. It will be possible to progress to a game stage where players will play to earn by:
Leveling cars and trading them
Obtaining items from active/passive runs and trading them
Winning tournaments and trading trophies
One of K4 Rally core user experience philosophies is to provide players diverse ways to easily and instantly earn $K4R and $BRL. All player earnings are paid out only in $K4R.
Opportunities to earn $K4R and $BRL include:
Selling leveled NFT Cars, Drivers,co-Drivers, Race Teams and other ingame ownable assets like Race Track ownership.
Participating in Daily, Weekly and Monthly Tournaments
Participating in PVP Races
Participating in Special Events
Farm $BRL in solo game play
NFT Rewards & Special Drops
Staking
Own ingame assets like Racetracks to earn passive income
Reward program
Core token holder benefits:
Beside value appreciation of the token itseld over time, $K4R Token holders will get early access to NFT asset drops that will be available for purchase prior to general public. $K4R holders will also get early access to ownable ingame assets.
$K4R Token holders can participate in the Board Of Drivers voting on upcoming Community Race Tracks and Features in the game. Minimum holding amount of $K4R is required for voting.
$K4R Token holders can also stake their tokens and gain more tokens and a passive income simply by holding K4R.
Combining DeFi, Play to Earn and NFT Gaming, K4 Rally provides staking pools to stake tokens to gain staking rewards.
• Select pool: Choose the pool you want to participate in. The APR of each pool is different.
• Stake Tokens: Load your digital wallet with the Tokens and stake them in a chosen pool. You can participate in multiple pools.
• Receive staking rewards: The daily gain amount varies and is based on the chosen pool. Our goal is to create a fair staking system between all holders without excluding any group of participants.
Pool 1 "Bronce" - 30 Days Lock - 18,25% APR
Pool 2 "Silver" - 90 Days Lock - 36,5% APR
Pool 3 "Gold" - 180 Days Lock - 54,8% APR
Pool 4 "Platinum" - 360 Days Lock - 79% APR Link: https://staking.k4rally.io
K4 Rally Race – Collect – EARN The first blockchain rally game
K4 Rally defines a new gaming genre: Casual Rally Sport Most racing games on the market focus on realism/simulation and are therefore difficult to play.
K4 Rally combines semi realism racing with simple but challenging gameplay. Now everyone can jump into rally sport and take part in exciting tournaments inspired by real rally sport events.
In addition K4 Rally supports NFT gaming which makes gaming even more motivating because cars and drivers can be traded on marketplaces.
Website: k4rally.io
Platform: Browser / WebGL 2.0
Technology: Unity3D
The car in K4 Rally is the carrier of many parameters and abilities:
Speed what maximum speed can a car reach
Acceleration how fast the car builds-up speed
Braking speed/power of braking
Stability likeliness to stay on 4 wheels and grip on track
Drift likeliness to drift
Agility combination of steering speed and other technical parameters
Endurance resistance to damages (especially in management mode)
Drive type FWD/RWD/AWD – fixed parameter
Technical value – this is a value that improves in a linear fashion – each level-up adds a number with theoretically endless potential for improvement
Drive mode value – this is a value that is placed on a flattening curve and, while it is always improving slightly, on the upper flat-end of the curve, the improvement is not really perceivable anymore for the Driving mode impact
While in the driving mode, in really high-level segment vastly leveled-upped cars will not be all too different (still different) to less leveled-up ones, in management tournaments, the technical value will play a much more significant role. I.e. a car can have a technical speed value of 5000, which translates to a car that drives 220km/h in drive mode. This is not so different in drive mode to a car which drives 215kmh with a technical speed value of 4650. But in management mode tournaments, the technical value difference will give the better car a much more significant advantage, making it much more likely to rank better than the weaker car.
„Talent“ for a certain ability – a car with good talent for speed will level-up in speed much better than one that is weak in this area
„Cap“ for a certain ability – a modifier that flattens the curve stronger after a certain level/value
This configuration, combined with track challenges (read in management mode tournaments) set-up will allow K4 Rally to have a very wide variety of options, preventing or at least strongly mitigating easy „more is more“ patterns that lead to a „one way domination“ where everyone is just aiming to have the same type of car, just better and the better/more expensive car always wins.
Example An attractive beginners car may be one that has good values and good talents for key parameters. But making these capped in the same instance (so that after a certain level, the curve flattens and real progress costs a lot of level-ups...) will make it difficult for this car to compete against a more specialized „late game car“... Specializing cars strong in some abilities will make them excell on certain track types, but perform mediocre on others... The price & value of a car will thus be a sum/balance of its current abilities AND its development potential... there can be NFT-cars with lo starting values, but stellar potential in one/more parameters and strong cars for instant start, but with weaker potential to further improve – creating a healthy market of different options... In general, we are aiming to prevent the „one car suits all“ pattern as much as possible
The Blockchain Rally League (BRL) is the official Rally League of K4 Rally. Inspired by real motorpsort events gamer can challenge Rally Tournaments in K4 Rally.
All Tournaments (Driving/Management) are organized by BRL Classes within the Blockchain Rally League. Each car has a BRL class, which is determined by its car level: BRL 3: the starting league in K4 Rally Tournaments, requires Car Level 10
BRL 2: the league for advanced race drivers
BRL 1: the top racing league in K4 Rally
Racing in a certain BRL League requires the PLAYER AND CAR must be eligible for the league.
Every player starts in BRL 3 and needs at least a level 10 car to participate in BRL League Tournaments
By attending weekly tournaments the player can advancing and relegating in the BRL League
The first 10 in global weekly leader board will advance to the next BRL Tier
The last 5 in global weekly leader board will relegate to the lower BRL Tier
The higher the BRL Tier, the higher are the rewards in the tournaments
We will have different kind of tournaments
Leaderboard Challenges => will be randomly set up and run beside the BRL Leage, offers beginners the chance to EARN $K4R unless they can drive in BRL League tournaments
BRL Weekly Tournaments => a must drive for all who want tor race in the official BRL League determine the league in which the player is driving
BRL World Championship => a series of 12 special tournaments over the year, at the end of which we will determine the world champion of the year (just like in real rally sport).
Player versus Player => players can compete against each other. The BRL level of the players determines the amount of prize money that can be raced for
Team Player versus Player => teams of 3 or 5 players compete against each other. The BRL level of the players determines the amount of prize money that can be raced for
Competition driving tournaments representing a second multiplayer competitive element of the game. They are structured similar to Management Mode Tournaments as events, where players can enter their cars (and Team) and compete with other players.
The entering with a suitable car is still relevant here, but instead of a passive calculated car-vs-car pitch, the player actually drives the car and completes a track (Stage or Circuit)
His time is posted and matched against other players
A Competition driving tournament event will be anounced with the following key information:
Rally name
Rally „country“
Type of track/surface/weather
Most needed parameters
Available classes
Available single events
Semi finals & finals
The event will have an elimination structure, winning or ranking high will allow the player to race on, until a final group is formed
Cars can be leveld up.
All cars start with level 1.
To level up a car the player needs consumables, $K4R and $BRL which drop as rewards.
Max Level of a car is 100
All cars have the same technical start and max values for each parameter
With each level up the player gets 6 parameter points which he can distribute over six parameters
Parameters are: Speed, Acceleration, Braking, Stability, Drift, Agility
Every parameter can be leveled up with 100 parameter points
A level up can be performed at any time when the player has the respective consumables and/or $K4R / $BRL
The player can perform real training drives on selected tracks. Depending on his performance consumables, parts or team memebers can drop.
Passive runs are events where the player can assign a Car (and Team Staff) to perform „training drives, research, etc...“.
Passive runs take time and provide rewards when completed (after 2, 4, 8, etc... hours)
Basic passive runs provide more common rewards, but special runs, unlocked by staff can provide extra bonuses.
Passive run rewards can be:
A chance to receive a part, part quality depending on Car, Team staff & duration – while basic setups will ocasionally deliver a common/uncommon part, highly leveled Cars & strong teams on long run can have a chance of epic & legendary parts...
A chance to receive a Team staff member, part quality depending on Car, Team staff & duration – while basic setups will ocasionally deliver a common/uncommon Team staff member, highly leveled Cars & strong teams on long run can have a chance of epic & legendary Team staff member...
A further extension could be the inclusion of „garage items“ and trophies – these would work in the same way as team members, but also be cumulative with these in their effect. Example – trophies: Winners of Tournament events could receive trophies (legendary NFT´s) that would significantly enhance global performance and also represent tradable items