> For the complete documentation index, see [llms.txt](https://gawooni.gitbook.io/tuktukrush-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gawooni.gitbook.io/tuktukrush-whitepaper/the-game-1/tracks.md).

# Tracks

<figure><img src="https://4148580574-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiRqkn8RZ5ObJUEIf8GqE%2Fuploads%2F0AO9ALpmMNkwkSW9B5mL%2Fphuket.jpg?alt=media&amp;token=d9f7e398-ba0d-438e-9ffe-9f79bdf8b755" alt=""><figcaption><p>Track Layout (Draft) - Phuket</p></figcaption></figure>

TUK TUK Rush offers different kind of tracks

### <mark style="color:red;">Linear Race Tracks</mark>

Tracks with a dedicated start and end point. These will be used mainly in:

**Free driving mode**\
The free driving mode will often be based on reaching a finishing point as fast as possible and gather the final re-occuring reward

**Explorer mode**\
Explorer mode being all about driving all the way through to the final landmark, this will always be a Linear Start-to-Finish track&#x20;

**Challenges mode**\
Many challenges will feature reaching the finish in some time and form as the final challenge goal

**Promotions mode** \
Depending on our brand partnerships, linear tracks will often be feature with -similar to the Explorer mode- reaching the finish line, often including a unique Promotion Item, will be the goal

Linear tracks may also feature in Tournaments and PvP – but there is no requirement for either type

&#x20;

### <mark style="color:red;">Round Tracks</mark>

Looping tracks for ultimate street races. These tracks will represent multi-lap (or other criteria – use-up fuel, reach limit of passengers, etc…) races. These will be intense races featuring challenges including traffic, obstacles, lap- and time bonuses and similar distinctive features. Used mainly in Tournament und PVP mode to allow players to compete over customizable durations with extended goals such as fastest laps, fastest total etc....

&#x20;

### <mark style="color:red;">Track Layouts</mark>

For the launch of the game we will offer 6 track layouts

* Bangkok (day)
* Bangkok (night)
* Pattaya (day)
* Pattaya (night)
* Phuket (day)
* Phuket (night)

Day and night mode will utilize similar graphic styles, but in diametral different lighting and also set-ups (i.e. obstacles at day, intense traffic at night…), making them a relevant alternative, not just a clone of the previous set-up.&#x20;

Using the full feature-set of the Unreal Engine and Editor as a base for the game development, a Setting (Bangkok, Pattaya, Phuket) will be maintained and extended as a growing open set of visual features and new specific Tracks in a setting – i.e. a unique Sunset Bangkok promotion mode track – will continue to extend the game portfolio of driveable levels.

Upcoming tracks => community voting (realistic and fantasy possible – Tuk-Tuks on Mars! 😊 )
