> For the complete documentation index, see [llms.txt](https://gawooni.gitbook.io/tuktukrush-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gawooni.gitbook.io/tuktukrush-whitepaper/the-game-1/summary-1.md).

# Gameplay

{% embed url="<https://youtu.be/iskJqz2tfmo?si=ByVSVxEshG-S-nFb>" %}

TUK TUK Rush is an easy to enter, long-term progression and skill-building fun-racing game.&#x20;

At its base, it is easy to control and allows the entry for wide target-groups of casual gamers, but growing challenges over the game´s progression make it difficult to truly master and reach the top.&#x20;

By principle, the game is not a realistic or difficult racing simulation – but the use of high-quality graphics, the Unreal Engine and advanced driving and environment physics – aimed at creating fun and exaggerating the chaotic, entertaining and intense “Tuk-Tuk driving experience” make it an appealing package on the general games market.&#x20;

The main principle – and fun-factor of the game is to drive the iconic Tuk-Tuks through a variety of challenges of increasing difficulty. These involve ridiculous rides through increasing-density traffic, time-and goal-based challenges, passenger interactions and all kinds of crazy Tuk-Tuk races.

The abilities of the Tuk-Tuks will be widely exaggerated – speed, acceleration, drifting and g-forces making it a race-car in the urban and scenic environments. The focus is to create fun by allowing the Tuk-Tuk to be the racing-hero – and the player to experience crazy drives and challenges including narrow slides and dodging of traffic, jumps, handbrake-turns and other stunts – in a Tuk-Tuk and often carrying – fearful or thrilled and cheering – passengers!

While the Tuk-Tuks will have highly unrealistic driving properties for the sake of fun and challenge, the rides will take place on recognizable famous city-roads and sceneries of Thailand, introducing key sights and tourist attractions in various modes.

The game is aimed at the depiction of challenge, exaggeration and fun, but will include no violence or excessive damage and destruction.&#x20;

The gameplay will appeal to a wide audience and provide fun and long-term motivation – allowing both to stay and play casual, as well as to progress to modes with intense interaction with the game economy, driving challenge levels and potential to “play and earn”.&#x20;

The basic controls will be simple – accelerating, braking, turning, drifting and hand-braking – it will be their skilful use, experience and situational judgement that will make the players progress and reach constantly higher levels of challenges.
