> For the complete documentation index, see [llms.txt](https://gawooni.gitbook.io/tuktukrush-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gawooni.gitbook.io/tuktukrush-whitepaper/the-game-1/game-modes.md).

# Game Modes

<figure><img src="https://4148580574-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiRqkn8RZ5ObJUEIf8GqE%2Fuploads%2F7X690o1KVIPiaDghXiGe%2Ftuktuk-screenshot01.jpg?alt=media&amp;token=e6e243d0-8d0f-494a-a595-d17271f4aff0" alt=""><figcaption><p>TUK TUK RUSH: Main Menu (work in progress)</p></figcaption></figure>

TUK TUK RUSH provides different game modes from casual repeatable low-challenge/low yield rides and challenges to increasing difficulty and skill (and Tuk-Tuk requirement) modes. The game will ensure both single- and multiplayer long-term motivation through the combination of these modes.&#x20;

Single-player modes will lead to grinding of currency and items and help with gradual progression of player and Tuk-Tuk levelling and improvement. Long term play with ever-better Tuk-Tuks will grant increasing rewards, which again will be used to effectively upgrade Tuk-Tuks, unlock and level new ones – creating an open-progression loop, which will be further steerable by the game-development with introduction of new Tuk-Tuks, tracks, challenges and items throughout the game life-cycle.

Multi-player modes will offer the players the option to compete against others and bring their Tuk-Tuks to best use in competitions and enter the higher levels of the game-economy – spending on Tuk-Tuk upgrading and tuning to enter tournaments and earn Tuk Tuk Tokens. Higher level players with better and more upgraded (and thus more expensive) Tuk-Tuks will be able to enter higher-tier tournaments, thus creating a second loop inter-twined with the single-player loop and also benefiting from ongoing updates – there will always be new Tuk-Tuks, new tournaments and modes and tokens to earn.

&#x20;

### <mark style="color:red;">Free Driving Mode</mark>

Choose an unlocked track and practice driving. It is the easiest and fastest way to get into the game. In this open mode, everyone, including Web2-gamers with no wallet will have the chance to enjoy the game with a free practice Tuk-Tuk. It allows fast and easy onboarding and instant fun.&#x20;

The practice Tuk-Tuk will have some potential and will be upgradeable, but will not be comparable with true NFT-based vehicles and parts. Still, the players will be able to play, level-up and unlock new tracks over time.&#x20;

The main purpose of this mode is to provide generic items and currency for levelling and experience to the player. With the basic practice Tuk-Tuk this will become more and more slowed-down over time, leading to longer and longer level-up times – but with NFT Tuk-Tuks of higher quality and levels, the yields will increase exponentially, making this mode keep its relevance even for experienced and progressed player as a levelling fodder items grind.

<figure><img src="https://4148580574-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiRqkn8RZ5ObJUEIf8GqE%2Fuploads%2FiWmwxmnGU1VoZTi2EL4T%2FTTR6.jpg?alt=media&amp;token=94706dc1-4ab2-4d3e-bee6-768c6f4d7ad0" alt=""><figcaption><p>Free Driving Mode</p></figcaption></figure>

### <mark style="color:red;">Explorer Mode</mark>

The ultimate game mode for tourists, provides fun and introduces entertaining education about the sites and highlights of Thailand. Different Tracks which lead to a 3D Hotspot which can be discovered and added to a “landmark library” as high-end explorable collectibles in detailed 3D – creating an interactive collection with free rotating and zooming the camera around the unlocked landmarks.&#x20;

The tracks are not endless, they have a start and endpoint. The track design is visually providing a backdrop environment of the hotspot, to provide a feeling of driving to the destination.

Objective: you need to manage your way to the hotspot in the form of a challenge – time, traffic, clean-ride, satisfied passengers – the challenges will vary in type and difficulty and make subsequent collectible landmarks more difficult to reach (promoting the use of economy-backed NFT Tuk-Tuks and upgrades). Once reached and unlocked, you can discover the landmark, receive the 3D collectible and also get additional information in text & media about the real landmark. Each tack is about 1-2 km in length, but this parameter varies. Once reached and the landmark unlocked, the tracks change to levelling currency and items grinds similar to the Free-Driving mode ones.

<figure><img src="https://4148580574-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiRqkn8RZ5ObJUEIf8GqE%2Fuploads%2FEtOlGX00loV3DBcFOIOE%2FTTR7.jpg?alt=media&amp;token=956e8413-3119-4ad0-8e87-937081a55c0a" alt=""><figcaption><p>Explorer Mode: Menu</p></figcaption></figure>

<figure><img src="https://4148580574-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiRqkn8RZ5ObJUEIf8GqE%2Fuploads%2FYsCs3vhi3kFBwKB6ppb6%2FTTR8.jpg?alt=media&amp;token=8b2e52be-b8a4-4a04-9d03-c1ada644cd03" alt=""><figcaption><p>Explorer Mode: 3D Hotspot (China Gate)</p></figcaption></figure>

### <mark style="color:red;">Challenges Mode</mark>

In this game mode the gamer will find different, changing challenges which he can fulfil to get rewards. We offer daily and weekly challenges. Example of challenges are: collect 100 coins on a track, drive a track under 2 minutes etc. The regular completion of challenges will provide a more attractive yield than the previous modes, but their count will be limited (daily/weekly/monthly) and will promote regular play.

Another incentive will be that completing a challenge pack will increase the next challenge packs tier – with better rewards, but also requiring a better Tuk-Tuk. Player with better vehicles will naturally cope with higher-tier (and reward) challenges – promoting their purchase. If the player fails to complete a challenge pack, the tier returns to one lower in the next iteration.&#x20;

&#x20;

### <mark style="color:red;">Promotions Mode</mark>

Here we offer special promo races from time to time, with prizes to be won from brand partners. The type of the race may vary, but will always include a clearly measurable value (usually time or distance) to allow clear and transparent competition.

*Example: players have one week to drive their best result and save it on the leaderboard. The winner is:*

*a) top position on the leaderboard or*

*b) you have to qualify for the winner pool by achieving a certain performance. The winner is then determined at random from this pool (fair even for less experienced players)*

&#x20;

### <mark style="color:red;">Tournament Mode (eSports)</mark>

First main Multiplayer mode – with races organised according to eSport rules. The players have to work their way through a tournament ranking to the final. There are big TUK TUK TOKEN rewards here. This is the game mode for all Play & Earn gamers – allowing to recoup- and gain investments made into Tuk Tuks and equipment by tournament prizes.

There will be both a skill- and equipment-quality structure, allowing a level of fair game to players of various skill- and Vehicle levels and specifically preventing a small group of “whale” players dominating all and every tournament.&#x20;

Players will enlist according to their possibilities and preferences – low level, low-equipment players entering lower tournament tiers (with lower prizes) and high-skill, high-quality equipment players being able to compete in tournament tiers with much higher prizes (but their super Tuk-Tuks not allowed to dominate the lower tiers and classes).

Tournament tiers and stakes will increase over time – adapting to the community growth and structure – as more and more players reach high-levels and high-quality vehicles and equipment, more tournaments will open for them, again offering and promoting to upgrade (and invest) further.

&#x20;

### <mark style="color:red;">PVP Mode</mark>

The ultimate skill mode – even the best Tuk-Tuk does not guarantee a win here if the skill (and track) run out!

Nothing is more fun than competing directly against other players or friends in multiplayer races. In PVP mode the player chooses his opponents 1:1, 2:2, 3:3 and a TUK TUK TOKEN pool can be created from which the winner or winners receive their rewards. Maximum Fun, Challenge and Motivation.

PvP events will be both open (anything and anyone – best with the worst (players and equipment), and regulated (up to all having the same Tuk-Tuk technically – with only visual difference – the ultimate “pure-skill” e-sports challenge!
