> For the complete documentation index, see [llms.txt](https://gawooni.gitbook.io/tuktukrush-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gawooni.gitbook.io/tuktukrush-whitepaper/the-game-1/drivers-passengers-gasoline.md).

# Drivers / Passengers / Gasoline

### <mark style="color:red;">Drivers</mark>

The player will also be able to acquire drivers – while the standard driver will have no impact, better drivers can grant bonuses (basically along the same mechanics as parts, with special focus on driveability bonuses)&#x20;

### <mark style="color:red;">Passengers</mark>

The Tuk-Tuks will feature animated passengers. There will be default passengers, but as with drivers, the player will be able to acquire special (characters or even celebrity) passengers that will grant bonuses similar to parts (especially in the Special Upgrades field)

### <mark style="color:red;">Gasoline</mark>

Every ride consumes gasoline fill items. Gasoline is therefore a consumable item in TUK TUK RUSH. There are multiple ways to receive gasoline:

* As a daily reward for login: by default, every player gets 3 gasoline per login + 1 gasoline for every NFT car in his wallet (motivation to own multiple NFT cars)
* By buying it in the shop
* As a collectible on the track in some game modes

Some basic modes will however not consume a gasoline fill, allowing open-ended repetition and grind.
