> For the complete documentation index, see [llms.txt](https://gawooni.gitbook.io/tuktukrush-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gawooni.gitbook.io/tuktukrush-whitepaper/state-of-the-market.md).

# State of the Market

<figure><img src="https://4148580574-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiRqkn8RZ5ObJUEIf8GqE%2Fuploads%2FHe52mien3pJGaOB03Bwl%2FFile%2004.jpg?alt=media&amp;token=11244caf-5d19-40e3-8d1f-8f0c0fab1745" alt=""><figcaption></figcaption></figure>

Over the last two years we see a shift in the games market from traditional gaming towards blockchain based gaming.\
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The main reason is the possibilities offered by NFT and token-based gaming. \
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Blockchain gaming enables digital ownership with all its benefits. \
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While the financial and time investment in a game is lost in conventional gaming, it is retained and even increased in blockchain gaming. Simply put, blockchain-based gaming can be seen as the player's personal investment, which allows for increases in value and earnings through gaming.\
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The blockchain gaming market is predicted to grow from 5 billion USD in 2022 to 65 billion USD until 2027 (BLOCKCHAIN GAMING MARKET, GLOBAL FORECAST TO 2027, MarketsandMarket Report)
